![]() Nothing is visible unless it is illuminated. Everything is evoked.įrom Wikipedia: “A nocturne.is usually a musical composition that is inspired by, or evocative of, the night.” Night is a set of apertures. I am aware of and worshiping this presence. I feel like a sacrifice in a long line of sacrifices. There should be more uncertain creatures in games-ones where you aren't sure if they will attack or not. I hear occasional grinding sounds that could be creaking door or crumbling stone or hungry monster (I love ambiguous soundwork in horror games, the way it promises everything and reveals nothing). ![]() I descend, traveling through the bowels of something ancient and unspeakable. It should go without saying, but certain comments on the LD page are ignorant-wanting OGLU to be a dungeon crawler or have exposition would align it with the conformity that already pervades Ludum Dare. ![]() ![]() This perspective is alienated from a human one by the snowy static, making me think of the clinical eye of a security camera or the inhuman vision of an omniscient being. The topdown view feels like something is watching me. I trudge across the sand and enter the ruin. Our god lives underground by Andrew Shouldice I'm interested in the way Mason links seemingly unrelated zones through clever means-in the sand there is an eye, in the eye there is a ladder, climb the ladder into the brain of a kaiju, and suddenly you're attacking a city. Beachcomber goes in so many directions: contemplative, surreal, chill, violent. There are three endings, all super different. When the detector is going wild, I press space to discover the secret. I’m a beach comber with a metal detector. The clouds are like custard and the grass is fat tendrils of waving clay. Looking for more free games? Check out our round up of the best free PC games that you can download and play right now. "Clotslugs: Spend most of their life as adolescents, until they mature, turning half-way inside out."
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